![]() ![]() “ This was very well received and became the direction for the animation. The very talented animators at Base FX, led by Li Song tested these ideas and they added some humor to the scene with the aggressive one pushing the other one away to get closer to Hank’s hand. The team had this idea that they would each have different personalities, one of them more aggressive, and the other one more passive. The next challenge was how these creatures moved. ![]() We tried 3 and 6 slices, and ultimately the client selected the one with 3 slices, ” shares Habib At one point I thought we could split the opening into slices, like a p izza. “ We came up with several design options for t he “ mouth ” of the creature. Many creative creatures were referenced in nature to achieve the details on the C ontrols’ organic surface. Our artists also developed the mouths of the worms as those were not designed yet. Base FX created the models and refined them to match concept art that was pro vided by the client. The Yacht had C ontrols that were two translucent worms that fit around Hank Pym’s arms. This sequence also involved an escape in a space Yacht powered by a quantum energy sphere. These ultimately became part of the Axia Restaurant environment and were also matched in some of the ‘travelling’ scenes. Bing and the team had developed many innovative shapes that morphed organically into spherical orbs with particl es in motion. Details such as the lights and small auroras were added, as were small ships and towers in the background. Once that was completed, the simulation artists were then able to l ight the clouds with the sunset sky. The sky and environments were generated as volumetric clouds in Houdini. R eal time tools were used with the Unity engine to visualize the travel though the Quantum Sky, with the ability to interactively adjust the flight paths and speed as well as the objects outside the ship. Our artists developed several sky elements and environments for this sequence including concept art, some of which were provided by the client. The team started by doing a lot of research and development o n multiple dimensions w ith a lot of variety. The first sequence Base FX started with was the Quantum Sky Chase involving a long chase scene through different dimensions. It was yet another ant – mazing project to be a part of and working alongside the Marvel production teams.įLYING THROUGH THE QUANTUM SKIES WITH THE YACHTĪs we already know, the teeny – tiny troop find themselves sucked back into the Quantum Realm. VFX Supervisors Tang Bingbing and Habib Za r garpour led our 180 artists across our Beijing and Kuala Lumpur studios, completing an estimated 84 shots for the release of MCU ’s Phase 5 kickoff. Suit up, shrink down and dive deep in to the Quantum Realm as we breakdown the visualĮffects work done for Ant – Man and The Wasp: Quantumania.
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